Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Unity's default Temporal Anti-Aliasing(TAA) has some problems in URP. Natively, URP does not support TAA while Unity PostProcess V2 does support. However, PostProcess V2's support fails for TAA because it cannot jitter the camera in the ScriptableRenderPipeline
https://github.com/sienaiwun/TAA_Unity_URP
#taa #antialiasing #urp #renderfeature
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