Art production for games: Best practices and optimization
A very good list to follow. And I like that the author mentions that every solution has pros and cons to consider. E.g. tip 5 may go poorly without using sprite atlas for a splitted asset. So always tune solutions for your use case.
https://medium.com/ironsource-levelup/art-production-for-games-best-practices-and-optimization-5b651a167be8
#techart #assets #import #optimization #buildsize
Post #1917
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