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Post #1871 159
Use math to solve problems in Unity with C#

Covers the following:
1. In front or behind you?
2. How do you know if you have passed a waypoint?
3. Turn left or right to reach a waypoint?
4. The coordinate where a ray intersects with a plane
5. Are two line segments intersecting?
6. Are two triangles intersecting?
7. Are two rectangles intersecting?
8. Find the convex hull
9. Useful algorithms
10. Triangulation
11. Delaunay Triangulation
12. Cut polygons
13. Voronoi diagram
14. Constrained Delaunay Triangulation

https://www.habrador.com/tutorials/math/

#math
Habrador Use math to solve problems in Unity with C# | Habrador This is a tutorial on how to solve problems in Unity by using math such as Linear Algebra and C# code. You will learn how to find out if an enemy is infron or behind you, how to follow waypoints and learn when you have passed a waypoint, how to figure out…
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