A sprite glow effect for Unity game engine
The glow effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing.
For the bloom effect Unity Post Processing Stack (PPS) is used. You can replace it with similar 3rd-party solutions.
The effect is compatible with the Universal Render Pipeline (URP, aka LWRP). Bloom should be configured via URP's own post-processing solution; don't forget to enable HDR in the pipeline asset settings.
https://github.com/Elringus/SpriteGlow
#vfx #bloom #spriteglow #glow
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