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Post #1767 117
A SharedArray is a segment of memory that is represented both as a normal C# array T[], and a Unity NativeArray<T>.

It's designed to reduce the overhead of communicating between C# job data in NativeArray and APIs that use a normal array of structs, such as Graphics.DrawMeshInstanced(), by eliminating the need to copy data.

https://github.com/stella3d/SharedArray

#sharedarray #nativearray
GitHub GitHub - stella3d/SharedArray: Zero-copy sharing between managed and native arrays in Unity Zero-copy sharing between managed and native arrays in Unity - stella3d/SharedArray
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