Unity code optimizations
Comparison of some Unity functions. Interesting video, but all benches are done in the editor, and he mentions LINQ tests in WebGL yielding completely different results, so probably other tests might be not so correct for your platform too. Remember to always profile your code on the target platform for performance critical sections.
And regarding heavy Unity functions: for 99.9% of games performance-wise it is enough to just not use them in Update(). The amount of iterations he uses for benches clearly shows that even heavy functions being called only on init are not going to be a big problem in most cases. But as usual, don't believe me or him, profile yourself.
https://youtu.be/Xd4UhJufTx4
#performance #optimization
Post #1681
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