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Post #1681 84
Unity code optimizations

Comparison of some Unity functions. Interesting video, but all benches are done in the editor, and he mentions LINQ tests in WebGL yielding completely different results, so probably other tests might be not so correct for your platform too. Remember to always profile your code on the target platform for performance critical sections.
And regarding heavy Unity functions: for 99.9% of games performance-wise it is enough to just not use them in Update(). The amount of iterations he uses for benches clearly shows that even heavy functions being called only on init are not going to be a big problem in most cases. But as usual, don't believe me or him, profile yourself.

https://youtu.be/Xd4UhJufTx4

#performance #optimization
YouTube Unity Code Optimization - Do you know them all? Find what common Unity optomizations truly make a difference. In this video I go over a bunch of interesting optimization tips as well and give you my recommendations on each. Keep your code running fast with as little garbage allocation as possible by…
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