Procedural Generation with Cellular Automata
A CPU-based approach to procedurally generate cave-like structures. Looks like it can be rewritten with compute shader as an improvement, but don't forget to profile tho if you end up using this or similar algorithm, CPU-based can be absolutely fine performance-wise in your case. And hell of a lot easier to debug.
https://bronsonzgeb.com/index.php/2022/01/30/procedural-generation-with-cellular-automata/
#pcg #generation #cellularautomata
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