Tokenized collectibles have become one of onchain crypto's largest revenue categories, with a combined $260M+ in cumulative net revenue across Collector Crypt and Courtyard.
However, sustainability is an aspect to take into consideration.
Collectibles existed even back in the 19th century in the form of antiques, but the major surge in real-world popularity of TCGs like Pokemon has only happened in recent years.
Gamblers seek a positive expected value and speculative crypto-native traders and farmers look for exposure to a volatile asset class, but the acquisition of collectibles is more about an underlying narrative and cultural demand.
The bull case depends on onboarding real collectors and building infrastructure that survives when speculative interest falls.
DWF Ventures on structural vs. cyclical growth for onchain collectibles: https://x.com/DWFVentures/status/2088249290862760130
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