A solo developer with access to Claude Code can now deploy an entire game dev studio with a creative director, department leads, and specialized specialists.
The game design approaches are based on the MDA Framework, self-determination theory, and flow state design.
➡️ What is it & how it works?
Claude Code Game Studios is a template for Claude Code that organizes an AI session into a three-level hierarchy of 48 specialized agents.
At the top are 3 directors (creative, technical, and producer) working on the Opus model.
One level below are 8 department leads on Sonnet: game designer, lead programmer, art director, sound director, narrative director, and others.
The third level is specialists on Sonnet and Haiku: from gameplay programmers and economy designers to DevOps engineers and accessibility specialists.
The agents interact according to a clear protocol: vertical task delegation from top to bottom, horizontal consultations between agents of the same level, and conflict escalation to the overall leader.
Each agent works strictly within its domain and does not modify other agents' files without explicit instructions.
In addition to the agents, the template includes 37 teams covering the entire development cycle: sprint planning, code and design reviews, asset audits, idea generation, and release preparation.
A separate category is team workflows that coordinate the work of several agents on a specific feature: combat system, narrative, interface, or sound.
In parallel, 8 hooks are attached to git events and the session lifecycle. They trigger automatically: validate commits against hardcoded values and data correctness, warn about pushes to protected branches, load the current sprint's context at startup, and record results at completion.
Another layer is 11 rules attached to project paths. They are applied when editing files in the corresponding directories and set standards for each zone of the codebase.
➜ This is not an autopilot.
The agents ask questions, propose several options with pros and cons, and show a draft. But the final decision is always human, and nothing is fixed without their approval.
➜ template works with Godot 4, Unity, and Unreal Engine 5.
For each, there is a lead agent with a set of sub-specialists: for Godot, it's GDScript, shaders, and GDExtension; for Unity, DOTS/ECS, VFX, and UI Toolkit; for Unreal, GAS, Blueprints, and Replication.
Project is open to customization: agents can be added & removed, prompts can be edited and hooks can be reconfigured.
GitHub: License: MIT License: #AI #ML #Vibecoding #Gamedev #Claude
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🤖 Data & ML | @DataXplore
