Post #14845 39 Oct 5, 2026, 18:34 UTC Unroll a loop, make shader 10x fasterИсточник: Aras' website Aras Pranckevičius Unroll a loop, make shader 10x faster Loop unrolling is complexicated. Usual knowledge is that the compiler has way more knowledge than you might have about source code and the target machine, and so you should just write a loop, and let the compiler decide what to actually do with it. This is… ❤ 1