Post #13643 100 Mar 4, 2026, 16:18 UTC From Pure ISO C++20 To Compute Shaders - Koen Samyn - CppCon 2025Источник: CppCon YouTube From Pure ISO C++20 To Compute Shaders - Koen Samyn - CppCon 2025 https://cppcon.org --- From Pure ISO C++20 To Compute Shaders - Koen Samyn - CppCon 2025 --- Modern graphics and compute projects still force developers to write every kernel twice—once in C++ for CPU debugging and again in GLSL/HLSL for the GPU. This…