Interview with Daniil Ermakov
I must say, your visual style amazes me. Every object feels animated and un-static. There is a very coherent feeling in all your games that make them very appealing to me. How did you start playing around with all these visual effects and making good use of them?
It’s just a matter of tools that you use. Well, I guess you should have some kind of an artistic taste and shouldn't overdo with all the special effects. And don’t forget to choose right colors and so forth. When I was making “The Sun does not exist” I found that the picture is static and boring. So it's natural that I started to use various post-effects and distortions to bring some dynamics to it.
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