- Idea
- Research
- Reference
- Floor plan
- Game play elements
- Geometry and Modeling
- Texturing
- Lighting
- FX, Sound and Final Touches
- Release Beta for testing
The schedule eliminates a lot of unnecessary behavior what is known as analysis by paralysis.
In my case it would include the search for perfect tutorial.
Watch enough videos, find the perfect textures, and find the perfect model to place in my scene. All without actually opening up the editor and just going along and doing these things.
Smithsonian Earth is a great resource. I’ve had the book for over 4 years now and I still look through it every time I have a shortage of ideas on what environment or terrain to do.
Restrictions and limitations are a good thing. If there were no limitations then nothing would get done. If I
didn’t set any deadlines, I might have procrastinated and found a way to work on something else.
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