Post #461 169 Jan 10, 2026, 03:22 UTC https://www.youtube.com/watch?v=il-TXbn5iMAНадо придумать песочницу, где это применить YouTube I'm making a game engine based on dynamic signed distance fields (SDFs) My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry during gameplay. In most games, the game world is relatively static. In the games where geometry is dynamic - like Minecraft or No Man's… 🔥 4