Inventory. Teleporters 📚
Let’s keep exploring the inventory. Today’s topic — Teleporters.
They all do the same thing: teleport you to any unopened and unoccupied hex on the map.
The difference is how many times you can use them and how much space they take up in your backpack.
Here’s what’s currently available besides the standard one 👇
1. Blink-Pack
Weight: 5 | Durability: 5
Light and handy. A solid choice when you want mobility without overloading your inventory.
2. Heavy Teleporter
Weight: 10 | Durability: 3
No frills: a couple of jumps and that’s it. Good as a “just in case” option if you’ve got enough free space.
3. Rust-Jumper 88
Weight: 15 | Durability: 3
Not the most economical, but made for specific situations. Brutal and straight to the point.
4. Teleporter MS-12
Weight: 5 | Durability: 5
Compact and balanced — similar to Blink-Pack, no surprises here.
5. Neuro-Teleporter
Weight: 10 | Durability: 10
For those who like having запас. Fits comfortably and lasts a long time.
6. Wormhole Generator
Weight: 20 | Durability: 15
A heavy piece of gear, but if you’re planning lots of jumps, it pays off.
Just a quick reminder:
Durability — how many times a teleporter can be used
Weight — how much space it takes up in your inventory
There’s no single “best” teleporter — it all depends on how you play and how much you carry 🤷♀️
Curious how many variants each of you has already found:
❤️ if it’s 1–2
🔥 if it’s 3–4
👍 if it’s 5–6
Post #274
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- ❤ 11
- 🔥 3
- 👍 1