BTW this build is kinda just me realizing how this thing even works (sprites, tile layers, palettes, inputs...), its even has sound (which was disabled in the emulator since it distracted me while i was debugging stuff)
КСТА этот билд это в целом всё что я потихоньку узнаю как эта чтука вообще работает (спрайты, тайлы, палитры, ввод...), тут даже есть звук (что я вырубил в эмуле ибо мешал когда отлаживал)
Post #34
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byte's lair Here, finally, as promised - some of the progress I made on our game for GBA Jam 2026 (please ignore the penguin and other assets, they're just for testing). I finally figured out a way to load map into GBA's VRAM while scrolling and do that relatively efficiently…