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byte's lair byte's lair @byteslair · 9 subscribers
Post #15 16
byte's lair There are some screenshots from rabbithole - my little quake/source like engine. This is not really a devlog (not yet), just to show what is done at this moment. Meant to showcase ibsp(quake3's bsp) maps and q3map2-baked lighting. Also implemented an entity…
just built the latest version on my pc (where i was syncing code into) and remembered that i forgot to show it. its lightgrid, a primitive way to bake global illumination (GI for short) for dynamic objects my engine iherited from ibsp format. as you can see normals aren't calculated properly. i'll fix it eventually but right now im sick of working with render code, i want to do input and logic etc

токчто сбилдил последнюю версию на пк куда я и синхронизировал код и вспомнил что забыл показать. это lightgrid (светосетка) - примитивный способ запечь глобальное освещение (GI) для динамических объектов что мой движок унаследовал из формата ibsp. вы можете видеть что нормали не рассчитаны корректно но это я починю какнибудь потом, я устал от рендеринга, хочу ввод и логику...
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