Gamification improves neurofeedback performance and experience among users with ADHD: Findings from NeuroWizard II
Kohnen Henriette, Mavromoustakos-Blom Paris, Alimardani Maryam
С одного из первых слайдов:
ADHD prevalence & impact [1, 2]
Non-pharmacological treatment options: Neurofeedback [3, 4]
Attention, motivation, concentration, BCI inefficiency [5, 6, 7]
Gamification [3, 8, 9]
[1] Luo et al. (2019) A review of heterogeneity in attention deficit/hyperactivity disorder (ADHD).
[2] Klassen et al. (2010) Adult adhd and its comorbidities, with a focus on bipolar disorder.
[3] Cervantes et al. (2023) Social Robots and Brain-Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review.
[4] Lim et al. (2019) A randomized controlled trial of a brain-computer interface based attention training program for ADHD.
[5] Kleih & Kübler (2015) Psychological factors influencing brain computer interface (bci) performance.
[6] Alkoby et al. (2018) Can we predict who will respond to neurofeedback? a review of the inefficacy problem and existing predictors for successful eeg neurofeedback learning.
[7] Szewczyk et al. (2018) The neglected problem of the neurofeedback learning (in) ability.
[8] Gao et al. (2023) Improving the Brain-Computer Interface Learning Process with Gamification in Motor Imagery: A Review.
[9] Atilla et al. (2024) Gamification of motor imagery brain-computer interface training protocols: A systematic review.
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