🏹 Combat system
Dolus an virtus quis in hoste requirat?
We care about our combat system a lot:
➤ We are developing a comprehensive system where attack and shot timings, dodges and spell combinations are important.
➤ Victory is often determined by the skill of the player, not their equipment. A skilled player defeats an inept one, no matter what weapon they have.
➤ Each type of weapon has its pros and cons: you need to carefully select an arsenal depending on your tactics.
We want to hear your ideas:
➤ Find interesting historical weapons or invent them.
➤ Come up with its tactical application, its pros and cons, and send it in the comments to this post.
➤ Remember, Tonarchy is archeofuturistic. These can be both combat scythes that hit through shields, but are weak against other armor, and magic blasters that transfer health from the target to the shooter, but that reduce shooter's speed.
➤ For each sensible offer — +40 $QUOT! For the image of a weapon, found or generated, another +30 $QUOT!
The end of the contest is August 21, 19:27 UTC +3
Post #225
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