The network had some downtime. I'm fixing the causes now: some fixes are already live, and the rest ship in the next update. The network is running, and blocks are being produced and finalized.
Why blocks are faster right now. In QNet every block is tied to its own second since the network launched. While the network was down, time kept moving but no blocks were produced. The network is now producing blocks for the missed seconds, at about 4.5 blocks per second instead of 1. Once it catches up with real time, it returns to 1 block per second on its own.
What you may notice. The explorer shows the latest block times behind real time; this is expected. Reward periods of 14,400 blocks now take about an hour instead of 4 hours, so rewards come more often.
What's next. I'm preparing an update so that after any future downtime the network continues from the current time instead of catching up.
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